Abilities are one of the key components to gameplay in REVN and offer a variety of special mechanics for players to use, including damage, crowd control, support, and mobility. At first players are able to choose from 12 starter abilities, the rest of the abilities may be purchased from the Loadouts menu using either Credits or Shards. As of update 0.8.1.5352 (Closed Alpha) there are currently 28 different abilities for use by the player.
Players are allowed to take a loadout of 6 different abilities into a given REVN match to use during the match. Loadouts may be chosen in the pre-game lobby before the match starts, there are 3 different default loadout "Starter Kits" for the player to choose from (Caster, Tank, and DPS). These loadouts may be edited by the player or new loadouts can be created by accessing the Loadouts menu in the main lobby of the game. Players can equip up to 3 of the 6 abilities at once during play. Abilities can be equipped in the spawn area of the map, by spending Ichor. Abilities can be upgraded to strengthen the perks they offer.
Most but not all abilities cost Energy each with varying cost, some upgrades to abilities have the consequence of increasing the amount of energy consumed when activating the ability. In addition to energy cost, abilities will have a cooldown between uses to recharge, some abilities may be upgraded so that their cooldown duration is shorter.
By default, the inputs for abiltiies are the Q, E, and F keys on a keyboard. However these can be changed by the player at any time by going into Settings > Keybinds > Ability (1/2/3).
Below is a general overview of each of the abilities for use in REVN. Click here or one of the abilities listed below for specific information of each of the abilities in Revn.
( * Indicates that this ability is a starter ability and does not need to be purchased)
Summons a series of 5 blasts of energy from the sky at target area
An energy shield that protects allies within it
Stun nearby enemies for 3 seconds
Fire a blast at an enemy, slowing their movement
Deploy a recharging riot shield
Buffs armor and heals player at the cost of movement speed
An explosive grenade that deals damage on impact and splash damage
Vanish from sight for a short duration
Heal yourself and nearby allies
Allows the player to fly at the cost of fuel
Weapon attacks will inflict additional burning damage for a short duration
Increase movement speed for a short duration
Teleport forward a short distance
A trap that explodes when a player or
Throw a burning grenade
Increase weapon damage at cost of health
Fires a dart that deals damage to a player over time
Creates a toxic cloud that deals damage regardless of shields and armor
Transfers player's energy to nearby allies
Throw a grenade that blinds enemies for a short duration
Enter Stasis - Take no damage but cannot move or attack
Quickly constructs a turret in front of the player
Instantly refills shields to maximum capacity
Next attack stuns the enemy it hits
Fire a blast at an enemy, inflicting burning damage
Weapon attacks inflict poison damage to enemies
Wrist mounted missile that pulls enemies towards point of impact and slows them down for a short duration
Buff weapon damage, health regeneration, and energy regeneration of nearby allies