Revn Wiki
(Increased level of detail of overview, added (in progress) list of abilities with short descriptions, will also redirect to pages containing more in depth information of each ability)
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== Overview ==
 
== Overview ==
Abilities are one of the key components to gameplay in '''''REVN''''' and offer a variety of special mechanics for players to use, including damage, crowd control, support, and mobility. At first players are able to choose from 12 starter abilities, the rest of the abilities may be purchased from the '''Loadouts''' menu using either ''Credits'' or ''Shards''. As of update 0.8.1.5352 (Closed Alpha) there are currently 28 different abilities for use by the player.
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Abilities are one of the key components to gameplay in '''''REVN''''' and offer a variety of special mechanics for players to use, including damage, crowd control, support, and mobility. At first players are able to choose from a handful of abilities, the rest of the abilities may be unlocked or purchased.
   
Players can equip up to 3 abilities at once, abilities can be equipped in the spawn area of the map, or at any crafting tables. Abilities can be upgraded to strengthen the perks they offer, upgrades can be done from anywhere on the map.
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Players are allowed to take a loadout of 6 different abilities into a given '''REVN''' match to use during the match. Loadouts may be chosen in the pre-game lobby before the match starts, there are 3 different default loadout ''"Starter Kits"'' for the player to choose from (Caster, Tank, and DPS). These loadouts may be edited by the player or new loadouts can be created by accessing the '''Loadouts''' menu in the main lobby of the game. Players can equip up to 3 of the 6 abilities at once during play. Abilities can be equipped in the spawn area of the map, by spending [[Ichor]]. Abilities can be upgraded to strengthen the perks they offer.
   
 
Most but not all abilities cost [[Energy]] each with varying cost, some upgrades to abilities have the consequence of increasing the amount of energy consumed when activating the ability. In addition to energy cost, abilities will have a cooldown between uses to recharge, some abilities may be upgraded so that their cooldown duration is shorter.
 
Most but not all abilities cost [[Energy]] each with varying cost, some upgrades to abilities have the consequence of increasing the amount of energy consumed when activating the ability. In addition to energy cost, abilities will have a cooldown between uses to recharge, some abilities may be upgraded so that their cooldown duration is shorter.
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Below is a general overview of each of the abilities for use in '''''REVN'''''. ''[[:Category:Abilities|Click here for specific information of each of the abilities in Revn]].''
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''[[:Category:Abilities|Click here for specific information on each of the abilities in Revn]].''
   
 
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== Abilities ==
 
''( * Indicates that this ability must be purchased)''
 
   
==== ''Orbital Strike'' ====
 
Summons a series of 5 blasts of energy from the sky at target area
 
 
==== ''Bubble Shield'' ====
 
An energy shield that protects allies within it
 
 
==== ''Shockwave'' ====
 
Stun nearby enemies for 3 seconds
 
 
==== ''Chilling Blast'' ====
 
Fire a blast at an enemy, slowing their movement
 
 
==== ''Riot Shield'' ====
 
Deploy a recharging riot shield
 
 
==== ''Rage'' ====
 
Buffs armor and heals player at the cost of movement speed
 
 
==== ''Grenade'' ====
 
An explosive grenade that deals damage on impact and splash damage
 
 
==== ''Invisibility Cloak'' ====
 
Vanish from sight for a short duration
 
 
==== ''Healing Aura'' ====
 
Heal yourself and nearby allies
 
 
==== ''Jetpack'' ====
 
Allows the player to fly at the cost of fuel
 
 
==== ''Incendiary Rounds'' ====
 
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[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 22:27, 23 June 2021

Overview

Abilities are one of the key components to gameplay in REVN and offer a variety of special mechanics for players to use, including damage, crowd control, support, and mobility. At first players are able to choose from a handful of abilities, the rest of the abilities may be unlocked or purchased.

Players are allowed to take a loadout of 6 different abilities into a given REVN match to use during the match. Loadouts may be chosen in the pre-game lobby before the match starts, there are 3 different default loadout "Starter Kits" for the player to choose from (Caster, Tank, and DPS). These loadouts may be edited by the player or new loadouts can be created by accessing the Loadouts menu in the main lobby of the game. Players can equip up to 3 of the 6 abilities at once during play. Abilities can be equipped in the spawn area of the map, by spending Ichor. Abilities can be upgraded to strengthen the perks they offer.

Most but not all abilities cost Energy each with varying cost, some upgrades to abilities have the consequence of increasing the amount of energy consumed when activating the ability. In addition to energy cost, abilities will have a cooldown between uses to recharge, some abilities may be upgraded so that their cooldown duration is shorter.

By default, the inputs for abiltiies are the Q, E, and F keys on a keyboard. However these can be changed by the player at any time by going into Settings > Keybinds > Ability (1/2/3).


Click here for specific information on each of the abilities in Revn.