Click here for a list of buildings in Revn

Players can construct various buildings to defend their Nexus.

Buildings cost Metal and take time to become fully operational.

Most buildings have high Armor, but not until they are finished with construction. Buildings will spawn with a small percentage of health, and will increase their health until their Time to Build has finished. Then they are considered fully operational.

Structural Buildings

Wall

A full size wall, approximately 1.5x the height of a player model.

Half Wall

A half size wall, approximately .75x the height of a player model.

Ramp

A 45 degree incline that traverses to the height of a full wall.

  • Has two other variations, the 'RAMP CORNER RIGHT' and 'RAMP CORNER LEFT'

Floor

A floor, can be placed on top of all other structural buildings except Half Walls and the point of both Ramp Corners (as of Alpha build 0.8.1.5352)

Force Field Fence

A Full Wall size construction with a force field covering all but the left, right, and top edges. Acts as a door, but can be used by the enemy team. Players and Turrets cannot shoot through it as of patch 0.8.2.

Force Gate

A Full Wall size construction similar to Force Field Fence, except it only allows allies to pass through.

Force Trapdoor

A floor, with a force field coving the middle, can only be used by allies as a drop down.

Defensive Components

Basic Turret

A standard turret with moderate range, damage, and fire rate.

Sniper Turret

A heavy turret with increased range, damage, but reduced fire rate.

Barrage Turret

A heavy turret with incredible range that fires tracking missiles into the air.

== Trap Components

Landmine Trap

An explosive trap that damages any enemies that step on it, has a single use.

Shock Trap

An electric trap that briefly stuns enemies that step near it, has multiple uses after a recharge time.

Acid Trap

A weakening trap that reduces armor when enemies step near it, has multiple uses after a recharge time.

Ice Trap

A frosty trap that slows enemies who step near it, has multiple uses after a recharge time.

Support Components

Armory

An armory table that allows allies to purchase weapons, abilities, gear, and consumables outside of the base spawn.

Healing Panel

A panel that provides allies with a healing effect when stood on.

Armor Enhancer Panel

A panel that enhances armor when stood on. (Armor reduces incoming damage).

Damage Enhancer Panel

A panel that enhances damage when stood on.

Community content is available under CC-BY-SA unless otherwise noted.