Overview
Main article. To see full descriptions of each consumable click here, or click on one of the consumables below.
Consumables provide a small bonus to some stat or mechanic, such as health, energy, vision, or mobility.
Consumables use charges instead of Energy. Charges regenerate every 120 seconds, up to a maximum of 2 charges.
Players can equip a single consumable at the cost of 100 metal. Consumables may be equipped at the spawn area or when the player is near a crafting table. Consumables cannot be upgraded, but can be sold for 50 metal.
The default keybind for Consumables is "H", however this can be changed by going to Settings > Keybinds > Consumable
Consumables
Heals the player
Gives the player extra energy
Places a vision ward
Boosts moving, reloading, and weapon swap speed