Overview

Main article. To see full descriptions of each consumable click here, or click on one of the consumables below.

Consumables provide a small bonus to some stat or mechanic, such as health, energy, vision, or mobility.

Consumables use charges instead of Energy. Charges regenerate every 120 seconds, up to a maximum of 2 charges.

Players can equip a single consumable at the cost of 100 metal. Consumables may be equipped at the spawn area or when the player is near a crafting table. Consumables cannot be upgraded, but can be sold for 50 metal.

The default keybind for Consumables is "H", however this can be changed by going to Settings > Keybinds > Consumable


Consumables

Med Kit

Heals the player

Energy Kit

Gives the player extra energy

Vision Ward

Places a vision ward

Dexterity Stimulant

Boosts moving, reloading, and weapon swap speed

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